INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
INCAS Training: Professionelle IT-Trainings seit über 21 Jahren|Fragen und Beratung: +49 (0)2151 366 250
Production pipelines with Unity for the Microsoft HoloLens Plattform2019-11-15T20:15:13+00:00
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Production pipelines with Unity for the Microsoft HoloLens Plattform Training

Advanced Augmented Reality productions at the Microsoft HoloLens

This course will provide students with the ability to create and publish high quality 3D visualizations of content in the Unity engine by utilizing Physically Based Rendering (PBR) assets. The generated output is platform neutral and can be applied to any application type, being it head-mounted displays like Microsoft Hololens, desktop, mobile or any AR/VR/MR scenario.

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Course Content

Geometry exchange between Unity and other software packages

  • Getting the right geometry into Unity via any of the commercially and freely available software packages can be quite tricky. What transfers into Unity and how is the key to setting up the content in Unity for proper shading. The pitfalls of geometry formats are discussed and practical applications of the exchange is shown. Animation transport and separation of mesh shells are some of the deep topics discussed here.

Polygons, Textures and UV sets

  • Setting up geometry and it’s various properties like normals and shading discontinuities is a basic requirement to have clean surfaces to display. Proper textures and their access in shaders are a very important point to accurately display good looking objects in Physically Based Rendering. UV coordinates and their grouping into sets allows for flexibility when shading an object. The module discusses setup of all these relevant parts in a genralized form across applications and how they’re actually used and accessed in Unity through their shader interfaces.

Shaders and Materials

  • Understanding the shaders and their corresponding materials inside of Unity is the next step for completing the visualization. Here, all parts are integrated into a complete renderpass, taking surfaces, textures, lights and other influences to produce properly shaded pixel output. These concepts need to be understood at every turn to get the right output from the right input.

Physically Based Rendering in theory

  • The finishing touches for displaying special effects like glare and proper anti-aliasing is the domain of post-effects that are applied to the final output of the scene rendering. The module show examples of Unity’s abilities to gloss up the final picture. Performance is an important consideration in this scenario and will be investigated by the students.

Post-Processing of content

  • The finishing touches for displaying special effects like glare and proper anti-aliasing is the domain of post-effects that are applied to the final output of the scene rendering. The module show examples of Unity’s abilities to gloss up the final picture. Performance is an important consideration in this scenario and will be investigated by the students.

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Target group

Students who are already experienced in producing Unity content with textured 3D graphics coming from various companion packages like Cinema, 3DSMax, blender, Maya, etc.

Prerequisites

Attendees must have completed basic Unity training and exhibit a solid understanding of the programming process to apply to their scenes for proper interactivity. Cross-application knowledge in 3D packages for modeling and texturing 3D graphics is needed to be able to follow the graphical parts of the course.

Organizational matters

Drinks, lunch, certificate of attendance and training materials are included in the price.

Course Dates

Date Location Price  
13. 01. - 15. 01. 2020 1.590,00 €1.892,10 € incl. VAT
09. 03. - 11. 03. 2020 1.590,00 €1.892,10 € incl. VAT
11. 05. - 13. 05. 2020 1.590,00 €1.892,10 € incl. VAT
13. 07. - 15. 07. 2020 1.590,00 €1.892,10 € incl. VAT
14. 09. - 16. 09. 2020 1.590,00 €1.892,10 € incl. VAT
All Dates

Participant's comments

Good trainer, good answers, interactive and adaptive. He showed good knowledge on the materials. Thank you!!

Ron C. – Gigaset AG

A very interesting and detailed class, in a pleasant environment with a professional teacher. Thanks!

Carlijn B. – MCNEAL KG

Highly qualified trainer who was able to project his fascination for the topic well on the participants. Best seminar I have attended for a long time.

Daniel D. – BMW AG

The course of the training was optimally adapted to the wishes and needs of the participants. The individual questions were also answered competently and in detail by the trainer.

Thomas L. – ZDF Television

A professionally experienced trainer who confidently communicates the topics authentically without boredom or fatigue.

Hans B. – Unicredit

Everything's perfect, thank you! I will book again with INCAS myself and recommend it to all interested parties!

Arndt M. – SBB Cargo Germany GmbH

The trainer was not only convincing because of his professional competence, but also because of his inexhaustible wealth of experience. This exceeded my expectations by far.

Flower R. – Kyocera Document Solution

Due to the individual training methodology, all our questions could be answered immediately and in full! Awesome!

Tobias H. – Canon Germany

Great training centre, dedicated INCAS staff and trainers. It was very entertaining ;-)

Mario S. – DB Systel GmbH

Dates and Prices

Production pipelines with Unity for the Microsoft HoloLens Plattform

  • Date
    13. 01.15. 01. 2020
    1.590,00 € 1.892,10 € incl. VAT

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  • Date
    09. 03.11. 03. 2020
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  • Date
    11. 05.13. 05. 2020
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  • Date
    13. 07.15. 07. 2020
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  • Date
    14. 09.16. 09. 2020
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  • Date
    02. 11.04. 11. 2020
    1.590,00 € 1.892,10 € incl. VAT

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