Basics for mobile VR development with Unreal Engine

Mobile VR is a strong growing market. Through high mobility, low price and the wide availability in the market, virtual reality on mobile system is particularly attractive. However, creating these applications requires special care in regards to good project structure and performant workflow, since there are far weaker hardware resources available in comparison to desktop-VR.

Get to know Unreal Engine 4, a tool for the creation of high value VR applications. Excite your users with high value lighting, realistic surfaces and breath-taking special effects.

The course is guided by a practical example project, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics.

Course Description

The editor GUI

Engine setup
• Vector
• Rotator
• Transform
• Actor
• Level
• Pawn
• GameMode
• GameInstance

Meshes
• Vertices, Polygone and normals
• Import of meshes

Materials
• Material basics
• Import of textures
• PBR workflow
• Shader development
• Material instances

Animations
• Basics of skeletal meshes
• Import of animations
• Animation sequences
• Animation montages
• Animation blending
• Physics of 3D objects

Lights
• Light types
• Light mobility
• Light baking
• Performance usage of lights

Cameras
• Camera usage
• Perspectives
• Post-processing

Blueprints
• Basics of the Blueprint system
• The abilities of Blueprints
• Variables and data types
• Functions and macros
• Manipulating material parameters from Blueprints
• Animation control via Blueprints

User input
• Creating inputs
• Action-inputs and axis-inputs

Collision queries
• Basics of collisions
• Overlapping
• Hit events
• Performant usage of collisions

Audio
• Basics of the audio framework
• Importing of sound files
• Using sound cues
• Sound effects (3D sound, reverb effects and others)

Media framework
• Playback of videos
• Anchoring video in the 3D environment
• Streaming sources

Particle effects
• Basics of the particle system

User interface
• Basics of UMG
• Widgets
• Head-Up display
• Anchoring widgets in the 3D environment

Project settings Packaging

More information

Target Audience
3D-developers of every sector (engineering, visualization, architecture, game-development or else) that
want to learn Unreal Engine 4.

Prerequisites
Basic knowledge of image processing and 3D are rudimentary mandatory.

more information
Unreal Engine Training Catalog (Download PDF)

Price:

€ 1.470,00 plus VAT.
€ 1.749,30 icl. VAT.

Duration:

3 Days