Automotive State-of-the-art-service with HoloLens, Unity and Vuforia
In this technology and software training you will learn how to use the Unity Editor to build and design AR applications for Microsoft HoloLens using Vuforia image recognition. By using the Microsoft HoloLens it is possible to carry out various repair and maintenance work on components of cars, without having detailed knowledge of the car itself. Holograms generated in the HoloLens visualize the individual steps to be taken during the service activity. Through image recognition, HoloLens is able to superimpose the virtual world over the real world so that the holograms can be displayed directly on the components of the car. Step by step instructions for service and maintenance can be easily implemented. The main goal of this training is to give you a solid understanding of the Unity functions and how they work together. Together we will create a service app with on screen instructions for a car mechanic. This gives you a detailed insight into the workflow of creating AR applications.
- Introduction to the Unity Editor
- Scene setup
- GameObjects, Components and Prefabs
- C# Scripting
- Standard Assets
- Interactions between Player and Environment
- Materials and 3D assets
- UI elements
- HoloLens configuration
- Microsoft MixedReality-Toolkit
- Spatial perception
- User interactions
- License and Database Setup
- Marker Tracking
- Object Placement
Innovation Labs, Engineers, Automotive Industry
Basic understanding of 3D geometry (What is a vector? What does it mean when these are added / subtracted?) is necessary. Basic Knowledge of any object oriented programming language is required to follow the C# programming in this training.
€ 2.490,00 zzgl. MwSt.
€ 2.963,10 inkl. MwSt.